The Art of Jason Godbey | Game Developer | Digital 3D Environment | Lighting | Visualization Artist The Art of Jason Godbey | Game Developer | Digital 3D Environment | Lighting | Visualization Artist
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Hotel Stardust Presskit

Download entire press kit

Fact Sheet

Release Date:
Full game: Early 2027
Demo: October 22nd, 2026

Platforms:

PC: Steam
Playstation and Xbox:
planned

Game Info:

Players: solo or 2-player online co-op
Languages: English plus 13
Price: TBA
Controller support
Proximity voice chat

Developer: Jason Godbey - (Godbey Games)
Location: San Diego, CA, USA
Publisher: Self-published

Links
BlueSky
Discord

 

Contacts:
jason@godbeygames.com

 

About the Developer

Jason Godbey is an independent game developer and 3D artist with over 20 years of experience in the game industry. He is best known for creating short, atmospheric first-person puzzle and adventure games, including the Discolored series. His work focuses on immersive environments, clever problem-solving, and visual storytelling designed to spark curiosity and a sense of wonder.

Jason develops his games primarily as a solo creator, handling design, programming, art, and sound, while collaborating with contractors for specialized art, audio, and animation when needed. His games have been released across multiple platforms, including Apple Arcade, Steam, Nintendo Switch, Xbox, and PlayStation.

About the Game

Short description:

Hotel Stardust is a horror anomaly game for solo players or two-player online co-op. Stay the night, photograph every anomaly, and the $1,000,000 prize is yours. Photograph something that was always there and your camera breaks. Some anomalies don't want you to check out.

Full description:

Would you like to win $1,000,000? Survive the night at the Hotel Stardust, capture all anomalies, and the prize is yours. Be careful, some anomalies aren't very friendly.

Rules of the Game

  • Walk. Observe. Compare against what you remember.

  • If something is different, capture it with your camera.

  • If something is chasing you, shoot it with your camera, then run.

  • If nothing is wrong…are you sure? Then head into the loop.

Features

  • Dozens of handcrafted anomalies, from subtle out-of-place changes to full set-piece scares. No two runs play the same.

  • Photograph to win: capture real anomalies, but a false positive breaks your camera. Mistakes don't end the night, but they decide what kind of ending you get.

  • Some anomalies don't want you there. Getting caught starts the night over.

The Hotel Stardust is waiting. The prize is real. Check in whenever you're ready.

Two-Player Online Co-op

The Stardust takes guests in pairs too. Bring a friend.

House rules for a duo:

  • One shot of film each per round. Some rounds hide more than one anomaly. Collaborate to clear them out.

  • A broken camera isn't the end. If your partner still has film, the round can still be saved.

  • The door opens together or not at all. When you both believe the round is over, you commit as a pair. Both hands on the door.

  • If something hunts you, formalities are off. Photograph it mid-chase and make sure both of you get through the door.

  • Only getting caught ends the night. Wrong photos and missed anomalies don't reset the run, but if either of you are caught, the night starts over for both.

Co-op is online for two players, invite a friend through Steam. Prefer to check in alone? The full game is also built for solo play.

Trailer

Screenshots

Key Art

Logos

Steam Links

© 2026 Jason Godbey